Hello dear readers. Recently, I ran sound for Preacher Stone (https://preacherstoneband.com/) at The Rooster (https://theroostergastonia.com/) and it was a great show. Despite a few technical issues we had to overcome, it went silky smooth, the performance was top notch, and the sound was just like we hoped for. Local Support band Project XIII (https://www.facebook.com/KMProjectXIII/) was happy, some patrons near the sound booth gave some kudos on the sound, and everyone was vibing the whole night. This is what we strive for! Mission Accomplished!
Fast forward to the end of the night, after the gear had been loaded out and everything was put away and shut down. Michael Carpenter (Owner – The Rooster) and myself were in the Green Room chatting with guys from Preacher Stone, and having some laughs. For those not in the know, this is really what musicians do when they are not playing music. Cutting up, being silly, and socializing. As a musician myself, this is pretty much what I live for, outside of talking about music gear, or the actual playing. With that said, I had already received some very nice compliments from the guys in Preacher Stone. Some people say sound people never get any respect or credit, but I am happy to report that for the most part, that has not been my experience. This night was no exception. Then as the conversations were winding down and we were just about to all go our separate ways, 3 seconds of meteoric rise and fall happened. It came when Jim Bolt (Bass/Backing Vox – Preacher Stone) was telling Michael, as the room had quieted down, that I was the best soundman in the business. Let us break down the aftermath of that statement.
ONE. Disbelief. Scooby doobie what? With my 43 year old synapses firing a bit slower than in previous years, when you hear something about yourself like that, you have to re-evaluate yourself and what you think you heard. Yeah, pretty sure I heard right, but has this dude met me? None of my bands have had the success they have, and he’s no slouch on bass or vocals. Pretty sure I should not be questioning this dude, even if it’s in my mind, in this particular nanosecond of thought stream. I can only imagine some of the not so great sound people he has met in his lifetime and had to endure through nights with. God knows I have had my share of them too. The Flip side, I am sure he has also been privy to some pretty amazing sound people as well, with proper training and utilizing all of the tools available to make the greatest sound possible. Me, I am a caveman. Analog in a digital age.
TWO. Acceptance. In that moment, maybe Jim meant what he said. He could have been waxing Michael on to make him feel good. Maybe he was still in “stage high” mode (nothing to do with drugs, folks) and that had his opinion boosted. All perfectly fine. Whatever it was, just accept it. Take the win. Yeah, that night, that show, everything coalesced just right. Why not. Best Soundman in the business. What business? Who cares! Taking the award. I would like to thank my Mom and Dad for believing in me, Tim Von Tye for working with me in the early days and getting me interested in sound, and Sweetwater for putting those little candy packs in all of their boxes! No flash photography, please! Easy there superstar. Don’t start looking for your Hall Of Fame invitation just yet…
THREE. Humble Pie. After hearing these words come out of Jim’s mouth, the first thing Michael Carpenter does is immediately turn to look at me with this look of both surprise and and disbelief, both of which I understood completely. Now, to be fair, knowing Michael, I believe it was more surprise to hear someone say it aloud, and then turning to me to make sure I heard what was said. Michael has always been encouraging and supporting, and while he would certainly never want me to become some kind of self obsessed ego-maniac, he has always advocated that I not dismiss praise. In my mind, I work hard to stay even keeled, and I am quick to self-judge when the good time rock and roll compliment start flowing in.
I am getting better about it in my old age, and i truly appreciate compliments, atta boys, and affirmations, but I am careful not to let them run amok. My attempt at words for wisdom for you, dear readers is this. It’s okay to be good or even great at what you do. Humble doesn’t have to mean that you sabotage yourself to be less than your potential, just to not become a spectacle or to seem more that you are. You should strive to be the very best you every day, and be even better tomorrow. Simply be careful not to fall into that trap of creating an echo chamber of self praise in your mind. Accept praise, be thankful, and remember where you came from and the journey that led you here. Also remember that your gifts are on loan from the big man upstairs. Use them to lift up the people around you, so when you give them back, you can say you did good things with what you were given. That is the real accomplishment. Stay humble, but awesome!
Author: chrismckinney
The Chop Shop
Recently, I have had a number of fellow drummers give me some nice compliments. Among the more consistent ones are having a great groove, solid pocket, and making the music feel good. This affirms what I have worked so hard for, as those qualities are the cornerstones of what really makes a great drum part, and even more importantly, a great song. There is 100% no denying that groove and timing are essential to being a “good” drummer. But it is certainly not all. Without identity, even the most advanced drummer will be lost in a sea of replicas. Which is why I really feel every drummer should spend a little time at “The Chop Shop.”
It doesn’t have to be some major ego trip. Chops often times develop from simple ideas or even rudiments or training exercises. In fact, even rudiments (something you should already be working on right from the time you pick up a drumstick) can open doors into the Chop Shop. Take double strokes. RRLLRRLL. Easy right? Unlocking doubles is one of the easiest upgrades you can make to your drumming arsenal. With time and practice, you can work to make them clean, consistent, and interchangeable between hands. Now work on speed. Faster. Then even faster. Now even a little faster. Did you notice something? Doesn’t that sound like the same kind of thing XYZ drummer does in that one song? On the hats, on the snare, around the toms. Doubles opens up a whole new world of speed. And if we are being honest, it is something I use almost constantly. And it is literally from a learning exercise we all use. If you want to increase your speed and get even sounding strokes, simply work hard on doubles and spend some time working on the “push/pull technique.” It will change your life almost overnight.
Great, so now you have timing, groove, good feel, and now you have speed. So, what’s next? Creativity also goes a long way. Well, how do I get more creative? I like Gavin Harrison’s approach. Start with a concept. It can literally be anything. Even something basic. Like s simple fill. Like a five hit fill. Let’s say the basic idea is Snare, High Tom, Mid Tom, Floor Tom, then Kick. Master that concept. Play it over and over till it’s flawless. Make it muscle memory. Great, you have a mastered concept. The five note fill. Now we employ what i call “taking it to the Multiverse.” Take your concept and then start altering it with “What If’s”. Kind of like the Marvel Comic if that makes it easier to remember.
What if I played the concept in reverse order? Kick, Floor Tom, Mid Tom, High Tom, Snare. Now play that, and get that clean and polished. What if I played two notes of each part? Snare, Snare, High Tom, High Tom, Mid Tom, Mid Tom, Low Tom, Low Tom, Kick, Kick (doubles anyone?). What if I doubled it in reverse order? What if I added two kick hits after each step? What if I played a note on the ride in between each step. Or the hats. And on, and on, and on. You could spend a week on getting good at playing every variation of the original concept you can come up with, and it would not be a wasted week. Why is that? I’ll tell you why. Because now you have created a palette of useable variations on a concept that you can now use at will. And even with one concept, (assuming you really tried a respectable number of what ifs) you can now play an entire song without repeating a single fill. With more time and practice you can also mix variations that may even mutate into their own concepts. And the best part is, the more you dive into that rabbit hole, the more unique you will begin to sound. And with more of those concepts, the more and more you will develop your own musical identity, and that is the real goal.
At the end of the day, you are a drummer, and your main job is to serve the song and to be the heartbeat of the band. That is tried and true. But don’t forget to be a musician as well. You can serve the song, make the timing and feel great, but it doesn’t have to be boring, and you don’t have to disappear. Spend some time in the Chop Shop to unlock all the tools you need to let your musical voice shine. You can add beauty, art, excitement, and richness to the music. Just remember, with great power, comes great responsibility. Just because you can shred all over something, doesn’t mean you should. You should always play producer in your head at all times, and do your best to work with your band, not against them. Always try to lift up or embellish what everyone is doing. Pick your moments to shine, but make sure what you do also shines a spotlight to what everyone else is doing too. Always listen. If what you are hearing does not make the music as a whole speak to you, then you need to change what you are doing. If you keep that all for one attitude, you will get better at complimenting the music as you go. When you listen back and all you can do is smile or get lost in the music so much that all you hear is the music itself and not just your playing, then you are there.
– Chris
Elitism and the empty future
Sounds like the title of a dystopian future novel, right? Well, it is, if we are talking about everyone’s life being a story they write as they go. This is something I have felt strongly about for some time, and I wanted to put this out there, for anyone that would care to read. The world we live in today is riddled with elitism (ie; the advocacy of the elite or high end/top quality/best as a dominating element in our society and social realms). More specifically to what I want to address is the way musicians, sound professionals, and people in the music and audio circles look down on others not using the most name checked or high profile gear. For drummers, the easy namechecks are DW, Zildjian, Remo, etc. For sound people, it’s EAW, Turbosound, QSC, Allen & Heath, etc. And there is nothing wrong with any of that gear. What is wrong is that if you don’t use that gear, you are often looked at as being less than, and that is the ugly truth. I try not to use absolutes as there are certainly exceptions, but for the most part, you are immediately considered sub-standard.
For the purposes of this post, I am going to focus more on the sound people. When you are new in the game and get inspired to start doing sound at any capacity, the first thing we all tend to do is start drooling over all of the coveted top tier gear and start imagining what we could do if we won the lottery. Nothing wrong with that, but for the majority of us that don’t actually win the lottery (or even play it) we end up right back here at startsville (the start if you really need me to spell it out). In our quest to become the best sound people ever, most of us ask advice from sound professionals we meet or admire. You hear alot of “whatever you do, make sure in invest in quality equipment.” On it’s own, it’s not bad advice, but most of us are working hard to just get by, we don’t have the funding to buy all quality gear at the start.
I don’t know about you, dear reader, but I personally have always had to work my butt off for everything I have ever had. Not saying there were not occasional niceties or a surprise gift here or there, but by and large, most everything was hard fought. I have never really had much money to my name. I have generally had to work with budget and low quality everything for most of my life. I learned how to make the most of my money and the things I could afford and it taught me a great number of invaluable lessons. Worse for me is sound was second to my primary money-pit, being a drummer. Even worse is that I loved the more progressive stuff and liked bigger kits, so my sound budget was always the last consideration. But that’s just me.
So here we are, new motivated sound engineer in the making, ready to get some gear and become a great sound person. So you pulled money aside from a few months of paychecks, sold some stuff you weren’t really using, got birthday money, mowed lawns, and on and on and on. So look at your sound gear fund and you have $600. Wait, that’s just me. I am going to assume you are better at life than me and had some cooler stuff just sitting around the house to sell. So you have $2,000 as a starting budget. If you asked the sound elites, they would tell you to keep saving and get something decent. I don’t know if that is right or wrong for you, but in my eyes, they just told you to keep dreaming until you can afford to be a sound person. We live in such a time that audio technology has really come a long ways and there are many cheap options out there that would rival or handily beat anything that alot of your favorite old recordings had when they were made. Not to mention that life is not guaranteed. If you want to do something, do it. Right now.
So okay, you are going to start your sound adventure today! Awesome! So what do you need? Obviously, some kind of mixer. At your budget, analog is your best bet, and probably the easiest way to learn as you work. You will need something big enough to use for bands, so at least a “12 channel” board (which usually means 8 mono channels and 2 stereo channels). You could go Allen & Heath for about $950, but then you have no budget for any speakers after cables and a few industry standard mics. You could go Yamaha which is pretty much the industry standard in anything they make. You can get the Yamaha MG16XU for about $630. Solid board. Or, you can get the knock off of that Yamaha board on Amazon called the Y-16 for $290. Plenty of other options, these are just a few.
So then you need a few main speakers. Mid level speakers could easily suck up your entire budget. Just for 2 powered 12″ or 15″. I would say for the purposes of starting and really just going forward, powered speakers are the way to go. Passive gear is generally cheaper, but then you have to buy power amps and extra cabling that makes it more expensive in the long run and if the power amp(s) fail, your whole system is useless. At least if one powered speaker fails, you still have the others. That said, after main speakers, you still should look at 2 monitors at minimum, and at least one subwoofer. That just isn’t possible buying big name brand. To me even if your gear doesn’t have the big name, if you have working gear, you can do the gig.
Some great options at lower price points are Rockville (which I still personally use) and the long time budget friendly company, Peavey. With Rockville, you could get two powered 15s with stands, 2 powered 12s, and a 15″ powered sub for about $1350. Pyle makes knock of SM57 mics (PDMIC78) that work well for just about anything (vocals, drums, guitar amps) and sells them for $22 on amazon, and I can attest that they sound pretty close to the real thing. Behringer makes a 2 pack of mini pencil condenser mics (C-2) that sound great for overheads, pianos, acoustic guitars, and even choirs for $60. One of the best sounding bass drums mics I have heard is the Behringer BA 19A that sells for $80 and gives the $250 Shure Beta 91A a run for it’s money!
For around $2,000, you could build a versatile PA that could get you working immediately and sounds good in capable hands. Even as a starting system, that PA would get you out and earning and growing your business and career. I can say that because it’s exactly how I launched my own career. I am still not rich by any stretch, but my business is growing, my clients love the sound they get from me and keep referring me to new clients, and all the while, I am not using anything from the elite approved gear list, but somehow, I am thriving and making positive moves every day as opposed to waiting for an empty future to one day let me start working on my dream. If you want something, don’t let anyone hold you back. Even if it’s little moves at a time. Your time is right now, and it doesn’t have to cost a fortune! Don’t just dream about the future. Start living it today!
August Schedule
Ambidexterity
Let’s talk about ambidexterity in drummers. Ambidexterity is just a wordy way of saying using both hands in a dominant way. In drumming that means that you can lead or accent with either hand. Most of us have a dominant or preferred hand to use primarily. There is absolutely nothing wrong with doing the tried and true cross armed technique. We generally as drummers, assign our dominant hand to the hi hats, and the non-dominant hand to perform the basics like the backbeat on the snare drum. I do this myself (most of the time). If you spend your entire life playing this way, I would not have a bad word to say about it. There is more beyond this, however.
Through the years, oddball drummers have popped out of the woodwork and challenged the traditional drum set norms. Left handed drummers playing on right handed set ups or drummers playing on odd or mirrored setups. Drummers like Gary Husband (Level 42), Simon Phillips (Session Great/Toto), and Carter Beauford (Dave Matthews Band) are a few notable examples. For me personally, Carter Beauford really opened my eyes to the benefits of “open handed” playing.
As a right handed player on a right handed kit, the benefits immediately opened up for me. If you can train yourself to play even semi-advanced patterns with your left hand on hi hats, and even being able to somewhat move between hats and snare, it opens up your dominant hand to take care of anything on your right side, with no interference from yours left. No crossed arms to get in the way. With some more development and experimentation (and of course tons of practice time to unlock those mechanics) you can begin to share lead duties between both hands, trading off hands in the middle of fills, beats, or rudiments, to create an economy of motion and placement. Tied together with a well designed and placed setup and good posture and stick technique, you can really open up sonic options and maximize your mobility around the kit. Check out the video below to see how ambidextrous playing can really benefit your playing.
Something To Be Said
So what’s left to tell
Retracted rumors
We buy and sell
Our own lies
At a great price
At a steal
Taken chair, to sit a spell
Falling back to
A prison cell
I won’t lie
I am failing
I will fail
Give me time
To find the will
To find the strength to
Carry on
I’ll mend in time
These wounds will heal
Sing my song
To find my feet
To find my way home
All in all
I am not dead
May not mean much but it’s
Something to be said
Back to eyes for eyes
A blind failure
To compromise
Without vision
We are losing
We are lost
What about the golden rule?
We punish our friends
For suffering fools
Too lightly
This immunity
Is the enemy
Give me time
To find the will
To find the strength to
Carry on
I’ll mend in time
These wounds will heal
Sing my song
To find my feet
To find my way home
All in all
I am not dead
May not mean much but it’s
Something to be said
Copyright © 2012 Christopher Michael McKinney. All rights reserved.
In Your Hands
I don’t want to
Forget my past
Memories fade
As the moments pass
I have regrets
But you know
I’d live them
All again
The time that heals us
Can make us fond
Of the moments
We’ve left behind
I need to say
There is no pain
That I would
Wish on you
I cannot judge
Because I don’t hold
The missing pieces
To make you whole
In some
Forgotten corner
Deep inside
Your soul
Is there something
That you need said
It’s hard to tell
Locked inside my head
I leave the rest
Up to you
The keys are
In your hands
Copyright © 2021 Christopher Michael McKinney. All rights reserved.
Transmissions Of You
Out of phase or maybe
Just a lost frequency
I cannot tune into
Transmissions of you
Tried to scan the bandwidth
All across the spectrum
Lost in translation to
Transmissions of you
Receiving on all channels
Static robs the meaning
Corrupted filters turn askew
Transmissions of you
Calling out
Sending doubt
As to where we parted ways
Receiving some
Confusion from
These transmissions of you
Copyright © 2009 Christopher Michael McKinney. All rights reserved.
The Journey
And so it begins
This is the journey
Another adventure
Whose end is uncertain
This troubled mind can’t be
Bothered to imagine
What set me on this course
And where it will take me
I hope that it’s better
Than where I have been…
So what should I say?
My thoughts could betray me
The actions I’m seen in
Could be mistaken
And though I mean well
Perceptions will vary
The echoes of my life
Don’t often reflect inside
This negativity
Can get carried away
I’m taking my time
As much as is given
I am not in control
But I’ll choose what I can
My dreams are immense
As is my ambition
I will live what I can
And write down the rest
Don’t hold it against me
If nothing is left
It’s not the ending
It’s the Journey
[Where are you going?]
Copyright © 2023 Christopher Michael McKinney. All rights reserved.
Keys To Recording Great Drums

I would like to preface this by saying that we live in an amazing age of electronics and audio technology. In and of themselves, these marvels are amazing tools for us to make great music with great ease, and when used as a tool, they are great things. The dark side to this technology is that it can easily overwhelm and take over the art. Technology is not meant to create the human art. It is meant to capture and enhance. I personally love electronic music and the moods it can create, so long as there is a human there, manipulating the technology to get his or her art across. So it’s clear, I love the modern music technology, so long as it is not the source of the music.
That said, I have no real desire to spend any time talking about the people generating prefab or programming “beats” or drum loops to take the easy way out in making music, or using electronic drum sets (which is also kind of cheating, though I understand the reasoning many use them to get their drums tracked. I am instead going to focus on the keys to recording great drums in the traditional sense of recording a drummer playing acoustic drums. With the technology available, I think just about anyone with a computer of some sort, a few mics, and some way to get them into your recording device or software, can easily record themselves playing drums. Here are some keys to get the best our of your recordings whether you are tracking in a major studio, in a smaller project studio, or in your parents garage.
1) TUNE YOUR DRUMS
You might think this is a pretty basic concept but for many drummers, this gets neglected. I can’t tell you how many drummers I have met with DW drums with gold hardware, brand new heads, looking amazing and sounding like absolute garbage. The beauty of drums is that they don’t have to be in perfect pitch to sound good, but tuning is important. Depending on your personal preferences and the song you are recording on, there are a near infinite number of ways that you can tune your drums and have them sound incredible. Head choices play a part (and should be considered for what you are going to record), the drum shells also play a part, and the room you are tracking in plays a part. You should start by getting each drum head tuned pretty close to the same pitch at each lug. I personally feel like you should develop an ear for pitch, but if you use a device or app, more power to you. Again, it doesn’t have to be a perfect pitch, so long as the drum sounds good to the ear when struck. Keep in mind that microphones are going to pick up sounds more accurately then the human ear will. If you faintly hear some oddball sound or buzz on your own, it will certainly be there on playback. The simple way to think about it is Good Input = Good Output. If it sounds good to your ears, it will likely sound good recorded as well (though there are always exceptions to that rule).
2) MUFFLE SLIGHTLY IF NEEDED
Before we dive in here, it is always best to get as much as you can from your drums. You can always do things in post to take away, but it’s very difficult to add anything. If you can, it is best to record your drums without muffling, or if anything, a slight muffling (maybe to control overtones or tame a frequency in a room). I personally play live and record with strips of Electrical Tape on my toms and snare because it really does not change the sound of the drums, save for tamping down stray high end frequencies and focusing the drum ever so slightly. Much more subtle than moon gel, which I find shortens the decay of your drums considerably, or O-rings which essentially turns your drum into a great sounding bucket. Your personal preferences come into play here, and there may be certain songs or situations where you want more muffling to achieve the sound you are after. I don’t want to chastise muffling your drums, but just remember, the more you take away before the microphone captures it, the less you have to work with in your recording. You can always EQ the drums to get the sound you want and less of what you don’t (to a point).
3) MICROPHONES AND PLACEMENT
So, now your drums are all set up in the recording space and sound great to your ears. Now, you need to Mic these bad boys up so you can get in the mix! Thankfully, you don’t have to spend a fortune on drum mics, or even necessarily need a bunch of mics to get a great drum sound. We live in an amazing age of technology for musicians and there are so many choices of microphones of any type and budget that will get the job done! I won’t get into specific mics this time around. Instead, I would prefer to talk about some placement options and what they do for you.
“Letting It Breathe” – You can capture a a nice general drum sound with this technique. Essentially, you mic the kick drum, and put up one or two pencil condenser or large diaphragm mics overhead, and a bit further away than usual to capture the overall sound of your drumkit as a collective. This configuration doesn’t allow for much mixing of individual parts, so it relies heavily on dynamic and musical playing, but for advanced drummers that enjoy a more airy and organic sound, this is still a very popular way to mic drums. This is also a very popular way of recording live drums on a limited number of channels.
“The Core 4” – This is kind of an extension of the “Letting It Breathe” configuration, and adding in a snare mic. The overheads also get back to a more normalized distance. It should be noted that anytime you use more than one overhead, you should make sure the overhead mics have an equal distance from the snare drum to avoid any major phase issues. The core 4 is probably one of the most commonly used micing setups for tracking drums in live situations or where there are a limited number of channels available. It is popular in rock music in particular where the thinking is Kick, Snare, and everything else.
“Live 5/6” – This was pretty popular back in the late 80s, and through the 90s. Most drummers were using 4 and 5 piece kits, so it made sense to try and get some control over the toms individually and really fill out the mix without going too crazy on mics. Typically, they mic’ed Kick, Snare, Rack Tom, Floor Tom, and an overhead (or two for the live 6). If you have three toms, they around stick a mic between two and one on the other drum that was by itself. This two for one mic deal works best with rack toms, as they are higher pitched and often require less EQ. Floor toms are best individually mic’ed to get the most out of them. Overheads can either be used to grab mostly cymbals, or to fill out the sound with the mid range opened up a bit for a “live” sound.
“Studio Direct” – The typical direct micing situation a studio uses is one mic per drum, and two overheads. Sometimes a snare gets an underside mic as well, and other variations, but for the most part, each drum is directly miced and the cymbals get two overheads. Larger kits may often add in a third overhead to make sure the cymbals get a balanced and complete representation. Hi Hats and rides may also get their own mics. For me, I typically record without a hi hat mic or ride mic. I tend to go for a balanced but equal cymbal sound (and my hi hat work cuts quite well on it’s own). Every drum gets an individual mic, as does Kick, and two overheads for cymbals. I find this is the best standard micing situation for most recordings (at least for me).
Now placement is a pretty debated subject, and there is lots of room for you to experiment, and figure out what works best for you. The more recent trend is for direct micing to aim flat at the drum head, about two inches inside the rim. I prefer the old school method of aiming into the center of the drum but that is just me. As mentioned before, make sure you keep your overheads an equal distance from the snare drum to avoid phase issues. If you have lots of toms, or may want to think about using a gate on each one to help separate them (or anything that might bleed over). I think gating your snare is crucial. Speaking of snare, mic placement is wide open here, but if you want a more direct sound, mic about an inch above the rim and aim into the center. If you want a more open sound, move the mic back from the rim about an inch and a half, still aiming at the center of the head. In conjunction with a bottom snare mic, this can really open up the drum and give you more or less articulation. For the kick, closer to the beater inside the drum gives you more attack and direct sound. More towards the port hole (if you have one) gives you more of a round shell sound.
4) DYNAMIC PLAYING
I cannot stress enough to you, that you are the most important part of your drumming. Recording or otherwise. Your passion, playing, feeling, and dynamics create your performance, and that performance is the real art. The gear are the tools you use to create and capture your art, but it is not the art. You are the artist! Just like a paintbrush or canvas board is not the painting, your drums and microphones are not your music! The best or worst gear in the world can do nothing without your performance! Make whatever music you track on come alive with your playing! Your musical voice is the most important part of the whole recording process. Ultimately, that is what will shine through on the track. Not the gear, not the drums themselves, but your voice. If you keep that in mind, there is nothing that you cannot accomplish! I have heard masterpieces played on junky kits and I have heard crap played on insanely expensive kits. Nice gear makes it easier to express yourself, but there is no limit to what an artist can do on whatever gear they use, if it comes from the heart! The music is in you, not your gear!
In summary, these are the most important keys to success in my mind. There is plenty of other stuff that I could vamp on, but at the end of the day, the keys to success in making a good drum recording are the following. Make the most of your gear (IE; Tune your drums, muffle if needed, make good head/cymbal/tuning choices for the music you are tracking for), make the most of the space you are tracking in (tuning for the room, muffling again if needed, microphone setups and placement), play dynamically, and the most important, have fun and remember that you are the artist! Let your musical voice shine and make the music sound it’s best!
– Chris McKinney
